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Since planets are spheres, it's always possible to find a new direction to drive into the enemy base from. If you don't have enough construction units, you'd better churn out a few more of those and, while you're at it, make sure some of them are also building the larger factories which will, in time, assemble the bigger, meaner units that could tip the balance in this arms race. If there isn't quite enough power or metal to do this efficiently, you're just going to have to get your construction units to assemble more resource-generating facilities. Not only will you need to busy yourself providing effective air support for your tanks or making sure your precious artillery units are cushioned and safe, you'll also have to pump out a constant stream of all these things, always queuing up more build orders in your factories. Nowhere is this more the case than in Planetary Annihilation. Sure, while most such games are about assuming generalship and carefully marshalling great throngs of tanks and troops, shaping them into the savage pincers that will squeeze your opponent until they burst like a zit under pressure, being a military commander is really only part of it.Īt least equally important is your performance as an economist: your ability to construct and manage an assembly line that will quickly and efficiently produce the war machines you need to perform your deadly dermatology, to wipe your enemy off the face of. I think the genre title "real-time strategy" is something of a misnomer.